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PCMania 62
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PCMania CD62_2.iso
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quake
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nedctf.txt
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1997-02-20
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3KB
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85 lines
20th January 1997
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Title: NEDCTF
File: NEDCTF.BSP
Author: Derek Lawrie
Email Address: dlawrie@netcomuk.co.uk
Description: This map is basically a previous level of mine that has been
chopped in half, spun around, extended, re-textured and
glued back together to form a CTF level. To play this map
as a CTF level you must already have the Threewave CTF patch
installed on your system, if not, then get it.
To play it as a deathmatch, run it as you would any other
third party level and ignore the entity spawn warnings when
you start.
Additional
Credits: The wealthy men of Id, without whom I would have gotten a
lot more sleep in the past year.
Dave 'Zoid' Kirsch and the guys at threewave for the CTF
progs.
Yahn Bernier for the excellent BSP editor.
Tom Grandgent for the souped up QBSP and LIGHT routines.
Archie Vile for VIS-TS.
Jim, Jay and Fraz for beer and camping.
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* PLAY BIT *
Single Player No
Cooperative: No
Capture the Flag: Yes (Up to 8 players per side)
Deathmatch: Yes (Up to 16 players)
New Sounds: Yes (Supplied by CTF patch)
New Graphics: Yes (Supplied by CTF patch)
New Music: No
----------------------------------------------------------------------------------
* CONSTRUCTION BIT *
Platform: P133/W 32MB
QBSP 5.5 Mins
LIGHT 2 Mins
VIS 1 Hour
Build Time: 'Bout Ten Hours
Base: Ned Ryerson's Revenge
Editor: BSP By Yahn W. Bernier
Know Bugs: Bloody intermission camera as usual.
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* LEGAL BIT *
This level may be distributed freely if included with this text file.
If you:
a. Aim to distribute this level in any manner other than the internet.
or
b. Stand to make any kind of profit from distributing this level.
or
c. Plan to listen to country and western music (yes, that does
include K.D. Lang) whilst playing this level.
You MUST have my permission.
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* END BIT *
If you enjoyed playing this level, or have any suggestions for improvement,
let me know. I've tested it as much as I can but don't have access to 15
other players so it may need a little tweaking yet, again, lemme know.